EX Hard in 3 where you lose total access to your aim reticle is one of the worst 'challenge' mechanics I've done for anything, given how well they expect you play WITH the reticle, the fact that your score quota minimums don't really account for this handicap makes it into an absolutely agonizing slog. The only game where this doesn't really get exhausting fast is the remixed version in Fist of the North Star, which was much less grindy and focused more on home run contests by distance. ![]() Thinking specifically about Yakuza 3 for this one but other games like Kiwami 2 definitely feel like they overstay its welcome with this mode too. I don't really agree with those, maybe because I actually like all of those and end up playing them in my free time, and I feel like there are some truly more frustrating experiences to be had in Kamurocho than tiles and old, tricky arcade titles. I've even seen it to the point where I've seen people plead RGG Studios to remove Puyo Puyo from the series for good after Judgment's completion list. ![]() ![]() It seems like in a lot of completionists' circles and places like GameFAQs, people are often frustrated by the minigames that require quite a bit of skill or mastery for an otherwise pretty unrelated side activity (Mahjong, Puyo Puyo, and the retro Sega titles come up a lot). Stealth rant thread after pumping a lot of progress into Yakuza 4's completion list lately, but I'm wondering where other people here weigh in on this.
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